package com.mygame.components

import com.almasb.fxgl.dsl.FXGL
import com.almasb.fxgl.entity.component.Component
import com.almasb.fxgl.input.UserAction
import javafx.geometry.Point2D
import javafx.scene.input.MouseButton

class DragComponent : Component() {
    private var dragging = false
    override fun onAdded() {

    }

    override fun onUpdate(tpf: Double) {

    }

}